How to play
Splendor
The short answer
Splendor is an engine-building card game where you collect gem tokens to buy development cards, and every card you buy makes the next one cheaper — the game ends the round someone reaches 15 prestige points.
- Players
- 2–4
- Play time
- 30 min
- Age
- 10+
- Complexity
- Light1.8/5
Last updated · Written and filmed by Boxman 3000

Watch on YouTube — plays here count toward the channel too.
Splendor is a short, sharp engine builder. You take gem tokens, spend them on development cards, and each card you own gives a permanent gem bonus that makes every future card cheaper. Do that well and by the end you are buying expensive cards with almost no tokens at all.
First to 15 prestige points effectively wins — though the round always finishes.
Setup
- Shuffle the three development card decks separately and place them in a single column, with 4 cards face up beside each level.
- Put out the gem tokens according to player count:
| Players | Each gem | Gold jokers |
|---|---|---|
| 4 | All of them | All |
| 3 | 5 of each | All |
| 2 | 4 of each | All |
- Shuffle the noble tiles and place one more than the number of players face up above the cards. Four players means five nobles.
The Pieces
Gem tokens
Five gem types — emerald, diamond, sapphire, onyx and ruby — plus a sixth token, the gold joker, which acts as a wild and can stand in for any gem when purchasing.
Development cards
Three levels, marked by the dots on the back. Each card shows:
| Position | Meaning |
|---|---|
| Bottom left | The cost to buy it |
| Top left | Prestige points it is worth, if any |
| Top right | The gem bonus it gives you |
That gem bonus is the whole game. It is a permanent discount applied to every card you buy afterwards.
Noble tiles
Nobles are a second source of prestige. The bottom left shows how many development cards of particular gem bonuses you must own to attract them; the top left shows the prestige they are worth. You never pay for a noble — you simply qualify.
How a Turn Works
On your turn choose exactly one of four actions.
1. Take three gems of different colours
One each of three different types.
2. Take two gems of the same colour
Only allowed if at least two of that gem will remain afterwards — so there must be four or more in the pile. If only three are left, you cannot take two.
3. Reserve a development card
Take any face-up card, or the unseen top card of any deck, and put it in your hand — then take one gold joker.
- Reserving is the only way to get a gold joker.
- If you reserve a face-up card, immediately replace it from the matching deck.
- If there are no gold jokers left, you may still reserve, you just do not get a joker.
- You may hold a maximum of 3 reserved cards, and you cannot discard them, so reserve deliberately.
Reserving is both defensive and offensive: it secures a card you want, and denies it to someone who wants it more.
4. Purchase a development card
Buy any face-up card, or one you reserved earlier, by paying its cost — reduced by your gem bonuses.
For example: a card costing 3 diamonds, 3 emeralds and 2 onyx, bought by a player who already owns cards giving a diamond, an emerald and an onyx bonus, actually costs 2 diamonds, 2 emeralds and 1 onyx.
The token limit
You may not finish your turn holding more than 10 tokens. If you are over, return tokens until you are at 10.
Attracting nobles
At the end of every turn, check the noble tiles. If you own enough development cards of the right gem bonuses, that noble visits you and you take the tile with its prestige.
If you qualify for more than one noble in the same turn, you may only take one. Take the one your opponents are closest to claiming.
How to Win
Play continues until the end of a round in which at least one player has reached 15 or more prestige points. Finish the round so that everyone has had the same number of turns.
The player with the most prestige wins. If there is a tie, the player with the fewest development cards wins — efficiency beats volume.
Strategy Notes
- Think several cards ahead. Decide which level 2 and 3 cards you are aiming for, then buy the cheap level 1 cards whose bonuses discount them.
- Do not try to win on tokens alone. Gems run out much faster than new players expect, especially at two and three players where the supply is reduced. The bonuses are the engine; the tokens just get it started.
- Watch the nobles. They are not required to win, but they are free prestige, and taking the one an opponent is building toward is often worth more than the points themselves.
Common Mistakes
- Taking two of a gem when only three remain. You need four or more in the pile to take two.
- Forgetting the 10-token limit. Check before ending your turn or you will be handing tokens back.
- Hoarding reserved cards. Three is the hard maximum and you can never discard one.
- Trying to take a gold joker directly. Jokers only ever arrive by reserving a card.
- Taking more than one noble in a turn. Only one, no matter how many you qualify for.
- Stopping the moment someone hits 15. The round is always completed so every player has had equal turns.
Frequently asked questions
- How many points do you need to win Splendor?
- Fifteen prestige points. Reaching 15 does not end the game instantly, though — the current round is completed so that every player has taken the same number of turns, and then the highest score wins.
- When can you take two gems of the same colour?
- Only when at least two of that gem will still be left in the pile afterwards, meaning there must be four or more available. With three or fewer remaining you cannot take two of that colour.
- How do you get a gold joker in Splendor?
- By reserving a development card. That is the only way. If the jokers have run out you may still reserve a card, you just will not receive a joker.
- How many cards can you reserve in Splendor?
- Three at most, and you can never discard a reserved card, so reserving carelessly can clog your hand for the rest of the game.
- How do gem bonuses work?
- Every development card you own shows a gem bonus in its top right corner. That bonus is a permanent discount on all future purchases, so a card costing three diamonds only costs two if you already own one diamond-bonus card.
- Can you take more than one noble in a turn?
- No. If you qualify for several at the end of your turn you must choose just one and leave the rest available.
- What breaks a tie in Splendor?
- The tied player who has bought the fewest development cards wins, rewarding the more efficient engine.
- How does setup change with fewer players?
- The gem supply shrinks. Four players use all the gems, three players use five of each, and two players use four of each. All the gold jokers are always used, and you always lay out one more noble tile than there are players.


